Unanticipated Disasters

Dear Neighbor: An Alternative Model for Emergency Volunteering

ABSTRACT: Unanticipated disasters produce challenges that threaten human life, but also human rights and social justice. Designers are responsible for deploying creative strategies that respond to the changing conditions of such situations in crisis. Utilizing a collaborative approach, we employed an Alternative Unknowns method to facilitate designers working across disciplines to investigate, experiment, propose, and test systems. The concept is articulated through research, ideation, prototyping, and a visual service map.

Collaborators: Melika Alipour & Sophie Riendeau
Partnership: Office of Emergency Management NYC
Featured Publication: The Blackout That Never Happened, ARUP
Role: Research Collaboration, visual design, interactions, mapping

Kiosk // A prototype kiosk with a mock-up interface of the Dear Neighbor product and service design. Photo from a simulation prototype event.

Kiosk // A prototype kiosk with a mock-up interface of the Dear Neighbor product and service design. Photo from a simulation prototype event.


Proposed Concept: Dear Neighbor

A service design proposal in the public space for local communities of New York to feel empowered by instilling a sense of civic duty; informing and connecting them to support each other during a time of hardship. Through the service, users harness their personality traits to establish a sense of community in their neighborhoods before an event of a disaster.

Collateral components include a service kiosk with user engagement touchpoints, identification badges, and communication devices for community engagement. The process below highlights phases of discovery, development, and simulation of the proposal.

How it Works: A User Blueprint

An early draft of user-engagement touchpoints. Diagram Credit: Sophie Riendeau

User Journey Map
 
 

Collateral Assets for Service

Badges // Personality card sets.

Badges // Personality card sets.

Personality Tag // Detachable keychain tags.

Personality Tag // Detachable keychain tags.

Activity Sample // A printed example of a story vignette for users to practice personality skill sets.

Activity Sample // A printed example of a story vignette for users to practice personality skill sets.


Concept Development Process

 

Phase 1: Research

  • Secondary Research

  • Stakeholder Case Studies

  • Interviews

  • Synthesis

Phase 2: Stakeholder Analysis

  • Review Insights

  • Feedback Session

Phase 3: Ideation

  • Sketching

  • Mapping Patterns in User Stories

  • Scenario Building

Phase 4: Simulation

  • Live demo

  • Participant Recruitment

  • Interviews

  • Present to Stakeholder

 

Phase 1: Secondary research snapshot

"We researched historical urban disaster case studies as well as the strategies devised to manage them. Each case was studied through the lens of the four-stage emergency cycle; preparedness, response, recovery and mitigation.  Looking into newly developed or deployed tactics, technologies, and policies in each case, we scanned to understand what worked and what didn’t. Therefore, we identified the failings challenges that still must be worked on as we confront the possibility of dealing with these situations in New York. Our main focus was on understanding the social justice implications in these emergency scenarios, particularly in regard to resource distribution and language access.

Our investigations into human caused disasters such as the terrorist attacks of 9/11 and naturally-occurring events such as the 2015 earthquake in Nepal brought us valuable insights on successes and failures of past events. As the second part of the research, our team shared individual observations to identify patterns and grouped them according to recurring themes to be addressed in moving forward: context systems of organization, community, memory, communication, information and psychology." – Transdisciplinary Studio, Fall 2016

 

Mapping Key patterns

Boaters saved 500,000 New Yorkers from the World Trade Center site on the day the towers collapsed.
— 9/11, New York City, 2001
Small gestures such as providing food from origin’s home country can play a significant role in comforting people during difficult times.
— NY AA Flight 587 crash, 2001
During disasters, public spaces play an extremely important role in the emergency and reconstruction phases. Streets and plazas are used not only as shelters but also as strategic points for the collection of food and organization for reconstruction works.
People with no formal training in emergency relief can be the most helpful in saving people’s lives. Eg: Mole Brigade - a group of citizens that searched collapsed buildings for victims.
— Earthquake, Mexico City, 1985
Even today there is trauma with any situation similar to Sandy or warning of a possible storm/flood. There wasn’t enough long-term psychological help for residents of low-income communities that cannot pay for medical service.
— Hurricane Sandy, 2012
 

Phase 2: Research Synthesis & Stakeholder Analysis

 

Problem Definition

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phase 3: Ideation

Before the concept development, team members independently drafted potential response ideations in case of a natural disaster. Some were tangible products, and others were human-centered services. Using a service-pairing exercise, we were able to construct a response system containing both tangible products and human-centered design service.  

 

Service Mapping

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Phase 4: Prototyping

Variations of the kiosk and collateral were developed from 2D cardstock ideas and then quickly transformed into 3D prototypes. The kiosk was composed of 3D applications from matboard and cardboard. Acrylic materials and vinyl adhesives were also used to develop the frame. Product Frame by: Melika Alipour

 
 

User Flow: Paper Draft

 

Outcome: Simulation & Testing

Through Parsons School of Design, teams of designers collaborated to perform a disaster preparedness simulation of their project proposals at The High Line in NYC. Stakeholders, guests, and the public were invited to participate and evaluate the projects. The simulation took attendees through a before, during, and post-stage of a disaster using marked boundaries, sound installation, and designed prompts. Each stage introduced the respective design proposal. Dear Neighbor was simulated during each stage. Click the audio links for a brief audio experience.

 

Simulation Feedback

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